Debuting at E3, Nintendo's Game Boy Micro features a small-size form factor, 2-inch backlit screen and compatibility with all Game Boy Advance games.
Offering up a pint-sized alternative to Sony's widescreen PlayStation Portable, Nintendo today introduced the Game Boy Micro at E3. Itself a wide form factor, the Micro is the last shot in a venerable vein of portable gaming consoles from Nintendo, retaining compatibility with games created for the Game Boy Advance and Advance SP consoles.
Based around the same processor as the Game Boy Advance SP, the Game Boy Micro measures 4" x 2" x 0.7" and weighs in at a miniscule 2.8 oz; less than a third the weight of Sony's PSP. Aimed at jeans pockets rather than jacket pockets, the Micro offers a 2" backlit display which, according to Nintendo, is far brighter than that seen on previous models, complete with adjustable brightness to allow for improved visibility whether outdoor or indoor.
The display is flanked by the standard Game Boy face controls as well as shoulder and Start/Select buttons, and in a novel move for Nintendo the Game Boy Micro also boasts removable face plates to allow for a degree of personalization. The most notable trait of the unit, however, except for its size, is its compatibility with games for the Advance platform.
Drawing upon six years of game production since its release in 1999, close to 700 titles are currently available for the Advance platform, of which the Game Boy Micro should be able to play all by the time it hits shelves in the fall of 2005. Fitted with a non-exchangeable, rechargeable Lithium Ion battery, the device comes bundled with a set of stereo headphones, also accepting 3.5 mm alternatives.
Further details concerning the expected availability of the Nintendo Micro in markets outside North America and its pricing were not disclosed by Nintendo.
|
 |
|
 |
|