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Preview: LG SV360By Jørgen Sundgot, Tuesday 22 February 2005
Jørgen Sundgot sneaks in a wee bit of playtime - literally - with LG's SV360 Korean-only gaming phone on the showfloor in Cannes.

Rarely has moving your phone around, much in the same fashion as when you're overly drunk (not that I have any personal experience on the matter), been so fun. I'm of course talking about LG's new SV360 gaming phone, which you're sure to not have heard about as for the moment, it's only available in Korea - where, yes, they get all the good stuff quite a while before us lowly westerners do.

LG SV360


As much as the little N-Gage joke devil keeps poking my ear with his pitch fork, I'm not going to deliver any cheap potshots here. At least not many. That's because the SV360, although of course suffering from the does-two-things-good-but-neither-one-really-well syndrome, is quite an intriguing little device. To blame? The built-in accelerometer which lets you control games by moving the SV360 around mid-air.

And what fun it is. Boasting a graphics accelerator chip capable of cranking out 1 million polygons per second, games playing on the unit I fondled in Cannes were actually rather nice for a) not being developed by an established brand name, and b) playing on a mobile phone. To top things off, a 2.2" TFT colour display with what appeared to be QVGA resolution proved sufficient screen estate to actually play games and not just squint at them.

LG SV360


In the name of honesty, however, keeping track of what was going on on the screen proved a wee bit complicated with flailing arms. Similarly, despite the audio being quite impressive for such a small device, the implementation of stereo audio proved less-than-effective when waving said SV360 back and forth on a continuous basis. Then again, perhaps I was just overly flailing due to the snowboard game I played being wickedly fun.
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