AT&T is gearing up to offer its third-party developers an easier way to create and offer widgets and mobile apps on AT&T phones and other AT&T enabled products.
AT&T today announced the acquisition of Plusmo, a provider of cross-platform application solutions, bringing to AT&T an open standards technology that will simplify mobile application development for its third-party developers. The Plusmo mobile application development platform is expected to be used by multiple AT&T subsidiaries, including AT&T Mobility.
According to Plusmo, the company will help AT&T in accelerating consumer adoption of mobile applications as well as expand the opportunity for publishers, media brands, service companies and developers to reach AT&T subscribers across a broad range of devices.
The acquisition of such a mobile app and widget framework doesn't come as a surprise, as AT&T at one point said it was aiming to make it easier for developers to create cross-platform content for its phones. Of course, we ran a story on it where we explained how AT&T would soon start competing with Apple's App Store. AT&T then denied that such was the case, perhaps because they were thinking in much larger scale:
AT&T Interactive and other AT&T subsidiaries will also explore using the technology to create other applications and widgets that work on the three platforms that consumers use the most: mobile, the computer and TV.
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